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World of Warcraft

Retail WoW services for Midnight Season 2, from raids and Mythic+ to PvP, gold and leveling.

WoW TBC Anniversary Boost
WoW TBC Anniversary

TBC Anniversary Dungeons Boost

The TBC Anniversary Dungeons Boost section sells runs through all 15 live dungeons of The Burning Crusade, the daily heroic and a Magisters' Terrace pre-order. Each card takes 1 to 10 runs, the first one usually starts about 1.5 hours after payment, and a single clear takes about 2 hours.

Price range: $16.20 – $45.00

Services

TBC Anniversary Shadow Labyrinth Boost

Shadow Labyrinth

Runs down to Murmur with 4 Badges of Justice per Heroic clear, the best base badge count in Auchindoun.
Dungeons
From
$16.20
Buy now
TBC Anniversary The Blood Furnace Boost

The Blood Furnace

Hellfire Citadel runs down to Keli'dan the Breaker, Heroic with a guaranteed Primal Nether.
Dungeons
From
$16.20
Buy now
TBC Anniversary The Arcatraz Boost

The Arcatraz

Harbinger Skyriss killed in every run, with the Key to the Arcatraz sorted on request, Normal or Heroic.
Dungeons
From
$16.20
Buy now
TBC Anniversary The Botanica Boost

The Botanica

Tempest Keep runs that finish at Warp Splinter, Heroic with a guaranteed Primal Nether every clear.
Dungeons
From
$16.20
Buy now
TBC Anniversary The Underbog Boost

The Underbog

Clears that end at the Black Stalker, 4 Badges of Justice from every Heroic run, up to 10 per order.
Dungeons
From
$16.20
Buy now
TBC Anniversary The Slave Pens Boost

The Slave Pens

Normal or Heroic clears down to Quagmirran, 3 Badges of Justice per Heroic run on your character.
Dungeons
From
$16.20
Buy now
TBC Anniversary The Mechanar Boost

The Mechanar

Pathaleon the Calculator killed in every run, each kill a chance at the Abacus of Violent Odds.
Dungeons
From
$16.20
Buy now
TBC Anniversary Mana-Tombs Boost

Mana-Tombs

Nexus-Prince Shaffar cleared on repeat, 3 Badges of Justice per Heroic run plus Consortium standing.
Dungeons
From
$16.20
Buy now
TBC Anniversary Daily Heroic Boost

Daily Heroic

The heroic daily quest done every day you book, badges from the quest and from every boss.
Dungeons
From
$45.00
Buy now
TBC Anniversary The Black Morass Boost

The Black Morass

Caverns of Time clears past Temporus, each run a chance at the Hourglass of the Unraveller.
Dungeons
From
$16.20
Buy now
TBC Anniversary Sethekk Halls Boost

Sethekk Halls

Auchindoun runs that end with Talon King Ikiss, Heroic clears with badges and a Primal Nether.
Dungeons
From
$16.20
Buy now
TBC Anniversary The Steamvault Boost

The Steamvault

Warlord Kalithresh killed in every run, Heroic clears with 3 badges each or Normal on request.
Dungeons
From
$16.20
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TBC Anniversary Auchenai Crypts Boost

Auchenai Crypts

Clears down to Exarch Maladaar on Normal or Heroic, 2 badges and a Primal Nether per Heroic run.
Dungeons
From
$16.20
Buy now
TBC Anniversary Old Hillsbrad Foothills Boost

Old Hillsbrad Foothills

Caverns of Time clears on Normal or Heroic, with the quest that opens The Black Morass as an add-on.
Dungeons
From
$16.20
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TBC Anniversary Magister's Terrace Boost

Magister's Terrace

Clears of the Phase 4 dungeon booked in advance, played as soon as Magisters' Terrace opens.
Dungeons
From
$16.20
Buy now
TBC Anniversary The Shattered Halls Boost

The Shattered Halls

Warchief Kargath Bladefist killed in every run, with the Shattered Halls Key available as an add-on.
Dungeons
From
$16.20
Buy now
TBC Anniversary Hellfire Ramparts Boost

Hellfire Ramparts

Runs on the citadel wall down to Vazruden the Herald, Normal or Heroic, up to 10 per order.
Dungeons
From
$16.20
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What Are Dungeons in TBC Anniversary?

The Burning Crusade has 16 five-player dungeons. Fifteen are live on TBC Anniversary realms: three Hellfire Citadel wings, three in Coilfang Reservoir, four in Auchindoun, two in the Caverns of Time and three Tempest Keep satellites. Magisters' Terrace, the sixteenth, arrives with Phase 4 and the Sunwell.

On Normal these dungeons move a character through the 60s with blue gear and faction standing. On Heroic, at level 70, every boss drops a Badge of Justice for each player and the end boss always leaves a Primal Nether. That makes heroics the steady road to pre-raid epics on a Fresh TBC character.

TBC Anniversary Dungeon Boost Services

DungeonWhat you getTimeStart
Hellfire RampartsVazruden the Herald; Heroic: a badge per boss, Primal NetherAbout 2 hours per runAbout 1.5 hours after payment
The Blood FurnaceKeli'dan the Breaker; Heroic: Primal Nether each clearAbout 2 hours per runAbout 1.5 hours after payment
The Shattered HallsWarchief Kargath Bladefist; Shattered Halls Key as an add-onAbout 2 hours per runAbout 1.5 hours after payment
The Slave PensQuagmirran; Heroic: 3 badges and a Primal NetherAbout 2 hours per runAbout 1.5 hours after payment
The UnderbogThe Black Stalker; Heroic: 4 badges and a Primal NetherAbout 2 hours per runAbout 1.5 hours after payment
The SteamvaultWarlord Kalithresh; Heroic: 3 badges and a Primal NetherAbout 2 hours per runAbout 1.5 hours after payment
Mana-TombsNexus-Prince Shaffar; Heroic: 3 badges; Consortium standingAbout 2 hours per runAbout 1.5 hours after payment
Auchenai CryptsExarch Maladaar; Heroic: 2 badges; Lower City standingAbout 2 hours per runAbout 1.5 hours after payment
Sethekk HallsTalon King Ikiss; Heroic: 2 badges and a Primal NetherAbout 2 hours per runAbout 1.5 hours after payment
Shadow LabyrinthMurmur; Heroic: 4 badges; Shadow Labyrinth Key as an add-onAbout 2 hours per runAbout 1.5 hours after payment
Old Hillsbrad FoothillsFull clear; Heroic: 3 badges; the Old Hillsbrad quest as an add-onAbout 2 hours per runAbout 1.5 hours after payment
The Black MorassTemporus and a roll at the Hourglass of the Unraveller; Heroic: 3 badgesAbout 2 hours per runAbout 1.5 hours after payment
The MechanarPathaleon the Calculator and a roll at the Abacus of Violent OddsAbout 2 hours per runAbout 1.5 hours after payment
The BotanicaWarp Splinter; Heroic: Primal Nether each clearAbout 2 hours per runAbout 1.5 hours after payment
The ArcatrazHarbinger Skyriss; Key to the Arcatraz as an add-onAbout 2 hours per runAbout 1.5 hours after payment
Magister's TerracePre-order of 1 to 10 clears, played once Phase 4 opens the dungeonAbout 2 hours per clear once openWhen Phase 4 opens it
Daily HeroicThe heroic daily quest and that day's dungeon on Heroic, 1 to 10 daysAbout 1 day per dailyAbout 1.5 hours after payment

Heroic Keys and Locked Doors

Heroic mode needs a key for every group member: Flamewrought for Hellfire Citadel, Reservoir for Coilfang, Auchenai for Auchindoun, Warpforged for Tempest Keep and the Key of Time for the Caverns. The account-wide Communal key comes at Revered until October 22 and at Honored from patch day on. Piloted and Remote Control orders can add the key to the run; on Self Play you bring your own.

A few doors stay shut even on Normal. The Shattered Halls, Shadow Labyrinth and The Arcatraz each have their own key, and The Black Morass opens only after "Escape from Durnholde Keep" in Old Hillsbrad. To get all five heroic keys in one order, the heroic keys attunement boost farms the reputations behind them.

Which Heroic Carry Pays the Most Badges

Badges per heroic clear differ by dungeon: Shadow Labyrinth and The Underbog give 4; The Slave Pens, The Steamvault, Mana-Tombs, Old Hillsbrad and The Black Morass give 3; Auchenai Crypts and Sethekk Halls give 2. The daily heroic quest adds its own badges on top of the bosses. In Shattrath, G'eras exchanges the badges for epic items, Primal Nethers and Nether Vortex.

From October 22, raid bosses drop Badges of Justice too and G'eras gets a bigger stock, so badge farming gets a second source. Heroics stay the place for item hunts: Pathaleon for the Abacus, Temporus for the Hourglass. Standing comes along with the kills, Lower City from the Crypts and the Consortium from Mana-Tombs; for a full bar to Exalted, the TBC Anniversary reputations section is the faster buy.

When Your Dungeon Boost Starts

The first run usually begins about 1.5 hours after payment, and one clear takes about 2 hours. A daily heroic order covers one daily per day, so ten days of dailies run across ten calendar days. Magisters' Terrace is sold as a pre-order: it opens with Phase 4, and orders are played once the dungeon reaches Anniversary realms.

Frequently asked questions

When can you start my dungeon runs?

Usually about 1.5 hours after payment. Magisters' Terrace orders start when Phase 4 opens the dungeon.

How long does a TBC Anniversary dungeon boost take?

About 2 hours for one clear. A ten-run order takes longer in total, and the daily heroic covers one dungeon per day.

Do I need a key for Heroic dungeons?

Yes, every group member needs the key of that dungeon group. Until October 22 the Communal key needs Revered, after that Honored. Piloted and Remote Control orders can add the key.

Can I pre-order Magisters' Terrace?

Yes. The card books 1 to 10 Normal or Heroic clears now, and they are played once Phase 4 brings Magisters' Terrace to Anniversary realms.

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