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World of Warcraft

Retail WoW services for Midnight Season 2, from raids and Mythic+ to PvP, gold and leveling.

Diablo 4 Boosting
Diablo 4

Diablo 4 Dungeons Boost

Diablo 4 Dungeons Boost covers the 5 repeatable endgame activities: the Pit, Nightmare Dungeons, Infernal Hordes, Kurast Undercity and War Plans. Most runs start within 15 minutes and take about 15 minutes each.

Price range: $1.80 – $10.80

Services

Diablo 4 Infernal Hordes Boost

Infernal Hordes

Waves, boons, Aether and the closing boss on Torment XII, about 15 minutes per finished run.
Dungeons
From
$5.40
Buy now
Diablo 4 Undercity Boost

Kurast Undercity

Kurast Undercity on Torment XII with your tribute, so the final chest pays what you actually need.
Dungeons
From
$1.80
Buy now
Diablo 4 Nightmare Dungeons Boost

Nightmare Dungeons

Sigil dungeons or Escalation chains on Torment XII, 4 items from every finished dungeon.
Dungeons
From
$1.80
Buy now
Diablo 4 War Plans Boost

War Plans

Full War Plans on Torment XII, every activity in the playlist cleared and the trees filled.
Dungeons
From
$10.80
Buy now
D4 Pit Boost

The Pit

Timed Pit clears on tier 100 to 130, with glyph upgrades from every run inside the timer.
Dungeons
From
$1.80
Buy now

What Are Endgame Dungeons in Diablo 4?

After the campaign, Diablo 4's endgame runs on a handful of repeatable activities, each with its own reward. The Pit is a timed climb through tiers 1 to 150 and the only place where glyphs level up. Nightmare Dungeons are normal dungeons opened with a Nightmare Sigil and given affixes. Infernal Hordes are wave survival for Burning Aether, Kurast Undercity is a timed Vessel of Hatred run steered by tributes, and War Plans, unlocked after the Lord of Hatred campaign at Tyrael in Temis, link up to 5 of 7 activities into one playlist.

All of them scale with Torment, and the Pit itself is what unlocks the higher Torment tiers.

Diablo 4 Dungeons Boost Services

ActivityWhat you getTimeStart
The Pit1–100 clears on Pit tier 100, 110, 120 or 130About 15 min per run~10 min
Nightmare Dungeons1–100 Nightmare Dungeons or Escalation Nightmares on Torment XIIAbout 15 min per dungeon~15 min
Infernal Hordes1–100 runs on Torment XII, Burning Aether and the end boss each runAbout 15 min per run~15 min
Kurast Undercity1–100 runs with the tribute you pick, or 1–50 Mythic Tribute of Armaments runsAbout 15 min per run; Mythic tribute ~1 hour15–30 min
War Plans1–50 completed War PlansAbout 30 min per War Plan~15 min

Which Dungeon Carry Fits Your Goal

  • Glyph levels and higher Torment: the Pit. Clears inside the 15-minute timer give glyph upgrade attempts, and Pit tiers 10 to 100 open Torment I to XII.
  • Obducite and steady Legendaries: Nightmare Dungeons. Each completion guarantees a Legendary or Unique plus 3 more items, and Escalation Nightmares end with Astaroth.
  • Experience per minute: Infernal Hordes. In Season 14 testing, Hordes on Torment XII gave the most XP per minute of the three main activities.
  • Runes, Cube materials or Mythics: Kurast Undercity, where the tribute decides what the final chest holds.
  • Reputation and skill tree nodes: War Plans, with a 7-level tree for each activity.

Season 15 Splinters and the Dungeon Rotation

Season of Hell's Legacy, live since September 15, 2026, ties each Splinter of Evil to activities. The Splinter of Hatred from Mephisto modifies the Pit and Nightmare Dungeons, the Splinter of Terror from Diablo changes Helltide and Infernal Hordes, and the Splinter of Destruction from Baal covers Kurast Undercity and lair bosses. You carry one at a time.

Patch 3.2.1 made several runs pay more: Pit Progress Orb experience doubled, Undercity Jade Epiphany orbs doubled, War Plans experience went up, and an Infernal Horde Compass now costs 500 Sigil Powder instead of 666.

Torment, Realms and Extras

Nightmare Dungeons, Infernal Hordes, Undercity and War Plans run on Torment XII, with a Torment XII unlock add-on for heroes who are not there yet. The Pit is sold by tier and needs no unlock. Every card offers Seasonal and Eternal realms in Softcore or Hardcore, Express for maximum priority, and Piloted, Self Play or Remote Control play. A Hardcore hero is played more slowly on every activity, whichever dungeon boost you buy.

Frequently asked questions

When does a dungeon order start?

Within about 15 minutes on most cards; Pit runs start in about 10 minutes, Undercity in 15–30 minutes.

How long does one run take?

About 15 minutes for a Pit run, a Nightmare Dungeon, an Infernal Horde or an Undercity run. A War Plan takes about 30 minutes, a Mythic Tribute of Armaments run about an hour.

Which activity levels glyphs?

Only the Pit. Glyphs drop in Nightmare Dungeons too, but they level only from Pit clears.

Do I need Torment XII?

For every card except the Pit, the runs are played on Torment XII. If your hero lacks it, tick the unlock add-on on the card.

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